Creating mods

Blender export settings

Importing Blender models to Unity can often be a frustrating process due to the differing axis conventions between the two software. Blender primarily uses a Z-up coordinate system, while Unity uses a Y-up system. This discrepancy can result in models appearing rotated or scaled incorrectly upon import. To ensure proper alignment, it's essential to correctly configure export settings in Blender, such as specifying the forward and up axes to match Unity's conventions. Additionally, applying transformations and baking rotations within Blender before exporting can help prevent unexpected issues during import.

Tutorial

Prepare your model for export

Ensure your model's transformations (rotation, scale, and location) are applied to avoid unexpected behavior during import.

Export from Blender

Import into Unity

Settings

Settings provided by Distantz